Hi. My name is Greg Stolze, this is my web page, and I write books.

Category Archives: Games

Vampire: the Requiem

Vampire: the Requiem

I didn’t get to work on this main book directly, which is a shame because White Wolf gives you a pay bump for core rule writing. However, while it was being composed, its first couple supplements (Nomads and Rites of the Dragon) were in simultaneous development. I wrote Rites and, to my delight, Justin included qu otes from it in the main book.Read More

Over the Edge

Over the Edge

This is not just the first game line to publish my work, it was also the game that lured me back into playing.Read More

Feng Shui

Feng Shui

As I mentioned earlier, this started out as a Daedalus game but, well, time makes fools of us all. If you haven’t played it and think you’d enjoy a game where an action like “my character dives through the plate glass window, kicks the pistol from the gunman’s hand while in midair, and insouciantly rolls to his feet without spilling any of his chicken nuggets” can be taken without any particular penalty, you’d probably like it. It’s by Robin Laws, and the setting is essentially “Every movie ever made in Hong Kong.”Read More

Unknown Armies

Unknown Armies

Unknown Armies started when John Tynes approached me with a passel of ideas for a new game about modern occultism. He was inspired by the way H.P. Lovecraft had created a cosmic mythology that was a definite break from what had preceded it, and he had ambitions t o make a similar break from both traditional mythsand the Lovecraft Mythos. He also wanted it to have a goddess who’d been a star in grindhouse porn.Read More