This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
My intention for these pieces is that you can download them, host them, print them out for noncommercial purposes, riff off them freely — as long as everything you derive from them is similarly open, noncommercial and shared.
A trio of dangerous scumbags mouth off about their assorted felonies, producing an emergent narrative about murder, blackmail, and bitcoin.
Also available in ePub and Kindle formats.
Some nifty accessories for Meatbot Massacre, including a printable hex map, fold-up paper minis, and preformatted data sheets to keep track of your meatbot’s stats.
A free adventure for my Film Noir game A Dirty World. It has drugs, thwarted love, illegitimacy and murder. Standard hard-boiled stuff, really
A grab bag of rules support. Nain, Ardwin and Out of the Violent Planet all get expanded material, but much of it is perfectly adaptable to any REIGN game at all, full stop.
The third mini-setting, and it should be familiar because it’s modern day Earth. The only difference is an invasion of telepathic aliens who have no idea how to fight head-blind humanity. It’s entitled Out of the Violent Planet.
Another mini-setting, this time examining fantasy races like elves and orcs from a firm basis in fantasy genetics. It comes with its own handy breeding chart, completely safe for work, of course.
Has giant trees, arboreal tribes of bragging heroes, a religion of perpetual self-exaltation, and magic that will burn off your fingers unless you take care.
Provides a third combat system where, instead of trying to grandstand and seeing if you succeed, you find out how well you succeeded and adjust your grandstanding accordingly. And, if enabling PC show-offs is insufficient, it also has the nuts, bolts and cautions of constructing your own Esoteric Discipline paths.
Provides not one, not two, but three separate campaign frameworks for REIGN, ranging from roguish scumbags in Uldholm, to Ob-lob pirates, to the people who really run The Empire. As a bonus, those aforementioned rulers come with their own player handouts.
Insight galore about the staid and stuffy citizens of the Maemeck Matriarchy, including their magic-ruining quellers — a group occupying a strange position straddling “really necessary” and “really despised.” Oh, and the Jawless warriors of The Empire.
More feedback from fans indicated that one-roll Ulds and Truils should find a home in Supplement 7. Also included: Unit-based tactical combat and an adorable little short story. There’s been discussion about port cities in REIGN’s unusually-shaped setting continents. Since I’m just now starting a game based around a boat, I’ve created some handouts for my players, which I’m also putting here. Remember, I’m a writer, not an artist: Judge accordingly.
Muhulc, a city in Opetka.
Darkport, the northernmost Confederate port of consequence.
I polled the fans about the order in which they wanted to se e some of my completed material, and the result was Supplement Six. New Advantages, new Esoteric Disciplines (including at least one for every Skill that lacked one in the main rule book) and riding mounts based on the Cambrian super-predatorAnomalocaris.
This REIGN supplement fleshes out the continent of Milonda, specifically itsRuhini Desert. It’s home to eye-eating immortal oligarchs, religious prudes living side-by-side with lewd criminals, alligators, wind boats, incense and the world’s most effective magical healing. Have fun.
A discussion of Ob-lob culture, values, religion and habits — Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp ‘hell hooks.’ — Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game — One-Roll Ob-lob character generation.
Secrets of Sorcery shows exactly how to build your own spells and schools from the ground up. Also, there are giant insects, miniature elephants and surprisingly useful rats.
People of the Blade adds details to two of Heluso’s most warlike cultures — Dindavara and the Western Marches.
Another Enchiridion premium, this lets you mill out monsters and mysterious beasts with capricious abandon.
A bonus attendant on the funding of the REIGN Enchiridion, this is a one-roll tool for making up odd and idiosyncratic enchantments.
An ambitious, triple-sized supplement for REIGN Enchiridion, this is a self-contained setting featuring arrogant wizards, mysterious monsters, and downtrodden peasants striking back.
Winner of the 2008 Richard Eastman fiction prize, “Regret, With Math” is about a young man who studies the martial arts, or doesn’t, and who dates his former college buddy’’s ex- girlfriend, or doesn’t, and who gets in horrible, life altering trouble. Or possibly doesn’t. It’s also about parallel universe theory. Also available in ePub and Kindle format.
A sad story about a miserable kid and the perils of fish telepathy. Despite this flippant description, I consider this one of my more successful horror stories.
This work is licensed under a Creative Commons Attribution-No Derivative Works 3.0 License.
These are a bit different. The license on these articles lets you show them wherever you want, including in commercial books. But you can only use them if you attribute them to me, and if you don’t change a word of the text. Feel free to read them, share them, print them out and leave them lying in subways — just don’t change them
This is a TrueType font named 13Aelfin. Feel free to download and use as you see fit. It has both capitals AND lowercase!
This isn’t a story, it’s a TrueType font called 13Asimar. Feel free to use and distribute it. (It only has capital letters.)