An ambitious, triple-sized supplement for REIGN Enchiridion, this is a self-contained setting featuring arrogant wizards, mysterious monsters, and downtrodden peasants striking back.
Another Enchiridion premium, this lets you mill out monsters and mysterious beasts with capricious abandon.
People of the Blade adds details to two of Heluso’s most warlike cultures — Dindavara and the Western Marches.
A discussion of Ob-lob culture, values, religion and habits — Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp ‘hell hooks.’ — Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game — One-Roll Ob-lob character generation.
This REIGN supplement fleshes out the continent of Milonda, specifically itsRuhini Desert. It’s home to eye-eating immortal oligarchs, religious prudes living side-by-side with lewd criminals, alligators, wind boats, incense and the world’s most effective magical healing. Have fun.
I polled the fans about the order in which they wanted to se e some of my completed material, and the result was Supplement Six. New Advantages, new Esoteric Disciplines (including at least one for every Skill that lacked one in the main rule book) and riding mounts based on the Cambrian super-predatorAnomalocaris.
More feedback from fans indicated that one-roll Ulds and Truils should find a home in Supplement 7. Also included: Unit-based tactical combat and an adorable little short story. There’s been discussion about port cities in REIGN’s unusually-shaped setting continents. Since I’m just now starting a game based around a boat, I’ve created some handouts for my players, which I’m also putting here. Remember, I’m a writer, not an artist: Judge accordingly.
Muhulc, a city in Opetka.
Darkport, the northernmost Confederate port of consequence.
Insight galore about the staid and stuffy citizens of the Maemeck Matriarchy, including their magic-ruining quellers — a group occupying a strange position straddling “really necessary” and “really despised.” Oh, and the Jawless warriors of The Empire.
Provides not one, not two, but three separate campaign frameworks for REIGN, ranging from roguish scumbags in Uldholm, to Ob-lob pirates, to the people who really run The Empire. As a bonus, those aforementioned rulers come with their own player handouts.
Provides a third combat system where, instead of trying to grandstand and seeing if you succeed, you find out how well you succeeded and adjust your grandstanding accordingly. And, if enabling PC show-offs is insufficient, it also has the nuts, bolts and cautions of constructing your own Esoteric Discipline paths.
Has giant trees, arboreal tribes of bragging heroes, a religion of perpetual self-exaltation, and magic that will burn off your fingers unless you take care.
Another mini-setting, this time examining fantasy races like elves and orcs from a firm basis in fantasy genetics. It comes with its own handy breeding chart, completely safe for work, of course.
A grab bag of rules support. Nain, Ardwin and Out of the Violent Planet all get expanded material, but much of it is perfectly adaptable to any REIGN game at all, full stop.