Vampire: the Requiem

I didn’t get to work on this main book directly, which is a shame because White Wolf gives you a pay bump for core rule writing. However, while it was being composed, its first couple supplements (Nomads and Rites of the Dragon) were in simultaneous development. I wrote Rites and, to my delight, Justin included qu otes from it in the main book.

Feng Shui

As I mentioned earlier, this started out as a Daedalus game but, well, time makes fools of us all. If you haven’t played it and think you’d enjoy a game where an action like “my character dives through the plate glass window, kicks the pistol from the gunman’s hand while in midair, and insouciantly rolls to his feet without spilling any of his chicken nuggets” can be taken without any particular penalty, you’d probably like it. It’s by Robin Laws, and the setting is essentially “Every movie ever made in Hong Kong.”

Unknown Armies

Unknown Armies started when John Tynes approached me with a passel of ideas for a new game about modern occultism. He was inspired by the way H.P. Lovecraft had created a cosmic mythology that was a definite break from what had preceded it, and he had ambitions t o make a similar break from both traditional mythsand the Lovecraft Mythos. He also wanted it to have a goddess who’d been a star in grindhouse porn.