REIGN Supplement 13
Suggested Price: $1.00An entirely fresh new setting of born wizards, fairy-tale monsters, and the sinister enchantment arising from the love of power.
An entirely fresh new setting of born wizards, fairy-tale monsters, and the sinister enchantment arising from the love of power.
Another mini-setting, this time examining fantasy races like elves and orcs from a firm basis in fantasy genetics. It comes with its own handy breeding chart, completely safe for work, of course.
The third mini-setting, and it should be familiar because it’s modern day Earth. The only difference is an invasion of telepathic aliens who have no idea how to fight head-blind humanity. It’s entitled Out of the Violent Planet.
A grab bag of rules support. Nain, Ardwin and Out of the Violent Planet all get expanded material, but much of it is perfectly adaptable to any REIGN game at all, full stop.
People of the Blade adds details to two of Heluso’s most warlike cultures — Dindavara and the Western Marches.
Secrets of Sorcery shows exactly how to build your own spells and schools from the ground up. Also, there are giant insects, miniature elephants and surprisingly useful rats.
A discussion of Ob-lob culture, values, religion and habits — Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp ‘hell hooks.’ — Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game — One-Roll Ob-lob character generation.
This REIGN supplement fleshes out the continent of Milonda, specifically its Ruhini Desert. It’s home to eye-eating immortal oligarchs, religious prudes living side-by-side with lewd criminals, alligators, wind boats, incense and the world’s most effective magical healing. Have fun.
I polled the fans about the order in which they wanted to se e some of my completed material, and the result was Supplement Six. New Advantages, new Esoteric Disciplines (including at least one for every Skill that lacked one in the main rule book) and riding mounts based on the Cambrian super-predatorAnomalocaris.
More feedback from fans indicated that one-roll Ulds and Truils should find a home in Supplement 7. Also included: Unit-based tactical combat and an adorable little short story. There’s been discussion about port cities in REIGN’s unusually-shaped setting continents. Since I’m just now starting a game based around a boat, I’ve created some handouts for my players, which I’m also putting here. Remember, I’m a writer, not an artist: Judge accordingly.
Muhulc, a city in Opetka.
Darkport, the northernmost Confederate port of consequence.
Insight galore about the staid and stuffy citizens of the Maemeck Matriarchy, including their magic-ruining quellers — a group occupying a strange position straddling “really necessary” and “really despised.” Oh, and the Jawless warriors of The Empire.
Chock-full of secrets. Shh!
Demo for …in Spaaace!
Wow, was this ever fun to write! I keep thinking about what Jack Nicholson said about playing the Joker in Batman: “When you’re wearing a purple suit and have green hair, it’s impossible to overact.”
This was the book where I burned out and finally realized that, while I could do the job, I had to work twice as hard as I did writing, to get results that were only about half as good. I’m a much better writer than editor or developer. Honestly, it’s just a matter of math.
The only Feng Shui supplement where I’m the sole author.