I wrote a film noir game called A Dirty World, and Caleb Stokes (the brains and the looks behind Hebanon Games) went and wrote a scenario for it set in partition-era Berlin. That scenario, The Dangers of Fraternization, sets Russians, Americans and Germans on the trail of a murder mystery. But is solving it more important than stopping one another? (PCs for The Dangers of Fraternization can be downloaded here.
Thanks, Caleb!
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