I polled the fans about the order in which they wanted to se e some of my completed material, and the result was Supplement Six. New Advantages, new Esoteric Disciplines (including at least one for every Skill that lacked one in the main rule book) and riding mounts based on the Cambrian super-predatorAnomalocaris.
More feedback from fans indicated that one-roll Ulds and Truils should find a home in Supplement 7. Also included: Unit-based tactical combat and an adorable little short story. There’s been discussion about port cities in REIGN’s unusually-shaped setting continents. Since I’m just now starting a game based around a boat, I’ve created some handouts for my players, which I’m also putting here. Remember, I’m a writer, not an artist: Judge accordingly.
Insight galore about the staid and stuffy citizens of the Maemeck Matriarchy, including their magic-ruining quellers — a group occupying a strange position straddling “really necessary” and “really despised.” Oh, and the Jawless warriors of The Empire.
An ambitious, triple-sized supplement for REIGN Enchiridion, this is a self-contained setting featuring arrogant wizards, mysterious monsters, and downtrodden peasants striking back.