One Roll Spells
Suggested Price: $1.00A bonus attendant on the funding of the REIGN Enchiridion, this is a one-roll tool for making up odd and idiosyncratic enchantments.
A bonus attendant on the funding of the REIGN Enchiridion, this is a one-roll tool for making up odd and idiosyncratic enchantments.
Another Enchiridion premium, this lets you mill out monsters and mysterious beasts with capricious abandon.
Plus:
REIGN Character Sheets
Original: 8.5″ x 11″
Revised: 8.5″ x 11″ | A4
Revised Character Sheet, with Blank Space: 8.5″ x 11″ | A4
Nothing in this world is perfect, and that’s particularly true of a book that has the note “See page 98” on page 98. Thanks to the vigilance of the fan community, a number of mistakes, contradictions and plain ol’ perplexities have been spotted in REIGN, and in the file above, they’re addressed.
Assets, Martial Path: Black Thirst, One-Roll Companies, One-Roll Imperials and creepy shadow warlocks for your REIGN game.
Provides not one, not two, but three separate campaign frameworks for REIGN, ranging from roguish scumbags in Uldholm, to Ob-lob pirates, to the people who really run The Empire. As a bonus, those aforementioned rulers come with their own player handouts.
Provides a third combat system where, instead of trying to grandstand and seeing if you succeed, you find out how well you succeeded and adjust your grandstanding accordingly. And, if enabling PC show-offs is insufficient, it also has the nuts, bolts and cautions of constructing your own Esoteric Discipline paths.
Has giant trees, arboreal tribes of bragging heroes, a religion of perpetual self-exaltation, and magic that will burn off your fingers unless you take care.
An entirely fresh new setting of born wizards, fairy-tale monsters, and the sinister enchantment arising from the love of power.
Another mini-setting, this time examining fantasy races like elves and orcs from a firm basis in fantasy genetics. It comes with its own handy breeding chart, completely safe for work, of course.
The third mini-setting, and it should be familiar because it’s modern day Earth. The only difference is an invasion of telepathic aliens who have no idea how to fight head-blind humanity. It’s entitled Out of the Violent Planet.
A grab bag of rules support. Nain, Ardwin and Out of the Violent Planet all get expanded material, but much of it is perfectly adaptable to any REIGN game at all, full stop.
People of the Blade adds details to two of Heluso’s most warlike cultures — Dindavara and the Western Marches.
Secrets of Sorcery shows exactly how to build your own spells and schools from the ground up. Also, there are giant insects, miniature elephants and surprisingly useful rats.
A discussion of Ob-lob culture, values, religion and habits — Two sets of their martial secrets, both for unarmed fighting and for using wickedly sharp ‘hell hooks.’ — Aqueous Divination, a system of magical fortune-telling, along with discussion of just how to handle foreknowledge in your game — One-Roll Ob-lob character generation.
This REIGN supplement fleshes out the continent of Milonda, specifically its Ruhini Desert. It’s home to eye-eating immortal oligarchs, religious prudes living side-by-side with lewd criminals, alligators, wind boats, incense and the world’s most effective magical healing. Have fun.